Tinkerer builds VR headset with CRTs repurposed from Sony Watchman - makeshift VR rig isn't the sharpest, but eliminates screen-door effect

Tinkerer builds VR headset with CRTs repurposed from Sony Watchman - makeshift VR rig isn't the sharpest, but eliminates screen-door effect

• Tinkerer builds VR headset with CRTs repurposed from Sony Watchman - makeshift VR rig isn’t the sharpest, but eliminates screen-door effect It’s also limited to just black and wh

ASL360: AI-Enabled Adaptive Streaming of Layered 360$^\circ$ Video over UAV-assisted Wireless Networks

ASL360: AI-Enabled Adaptive Streaming of Layered 360$^\circ$ Video over UAV-assisted Wireless Networks

• ASL360 introduces AI-driven scheduler for 360° video over UAV-assisted 5G networks. • Uses deep reinforcement learning (PPO) to select base and enhancement layers, maximizing QoE

Meta's flagship metaverse service leaves VR behind

Meta's flagship metaverse service leaves VR behind

• Meta announced today that it will divorce its Horizon Worlds social and gaming service-once promoted as the company’s first major step into the metaverse-from its Quest VR headse

Consumer Tech · February 20, 2026 (updated February 24, 2026) · 2 min · 274 words
Meta's Pivot From VR Is Happening. Too Bad Glasses Aren't Ready for This Moment

Meta's Pivot From VR Is Happening. Too Bad Glasses Aren't Ready for This Moment

• ai atlas Tech VR/AR Productivity Computing Meta’s Pivot From VR Is Happening. • Too Bad Glasses Aren’t Ready for This Moment Commentary: Meta’s pushing its metaverse platform alm

Consumer Tech · February 20, 2026 (updated February 24, 2026) · 2 min · 216 words
Meta's VR metaverse is ditching VR

Meta's VR metaverse is ditching VR

• Tech News Meta Meta’s VR metaverse is ditching VR Horizon Worlds is now going to be a platform that’s ‘almost exclusively mobile.’ Horizon Worlds is now going to be a platform

Consumer Tech · February 19, 2026 (updated February 24, 2026) · 2 min · 403 words
Towards a More Realistic VR Experience: Merging Haptic Gloves with Precision Gloves

Towards a More Realistic VR Experience: Merging Haptic Gloves with Precision Gloves

• Computer Science > Human-Computer Interaction [Submitted on 4 Jan 2026] Title:Towards a More Realistic VR Experience: Merging Haptic Gloves with Precision Gloves View PDF HTML (e

Research & Labs · February 19, 2026 (updated February 24, 2026) · 2 min · 309 words
Custom VR Headset Uses Unconventional Displays

Custom VR Headset Uses Unconventional Displays

• Cathode ray tubes (CRTs) are a fascinating display technology that has been largely abandoned outside of retro gaming and a few other niche uses. • They use magnets to steer a be

From Pilots to Protocols: Why VR Therapy Needs Dosage Standards to Become Real Clinical Care

• When people hear dosage, they often think of medication. • But dosage is a broader clinical concept. • It is the structure that makes an intervention legible to clinicians, payer