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      <title>Dev snapshot: Godot 4.7 dev 1</title>
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      <pubDate>Mon, 16 Feb 2026 12:00:00 +0000</pubDate>
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      <description>• Dev snapshot: Godot 4.7 dev 1 The first development snapshot for 4.7 has arrived! • With it, several quality PRs are free from the backlog at last, be it because they were locked</description>
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      <title>Dev snapshot: Godot 4.7 dev 1</title>
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      <description>• Dev snapshot: Godot 4.7 dev 1 The first development snapshot for 4.7 has arrived! • With it, several quality PRs are free from the backlog at last, be it because they were locked</description>
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      <title>Dev snapshot: Godot 4.6 beta 3</title>
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      <pubDate>Wed, 07 Jan 2026 12:00:00 +0000</pubDate>
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      <description>• Dev snapshot: Godot 4.6 beta 3 Happy new year, everyone! • While most of our contributors were taking time off these past few weeks, there were still quite a few issues and regre</description>
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      <title>Dev snapshot: Godot 4.6 beta 2</title>
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      <description>• Dev snapshot: Godot 4.6 beta 2 As 2025 winds to a close, so too does our team for the holiday season. • Before we head off, let us leave you with a parting gift: the final develo</description>
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      <title>Dev snapshot: Godot 4.6 beta 1</title>
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      <description>• Itâs finally time for the 4.6 release cycle to feature its very first beta! • Thanks to handling the feature freeze in dev 6, there are already been several bugs and regressions</description>
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      <pubDate>Fri, 05 Dec 2025 12:00:00 +0000</pubDate>
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      <description>• Dev snapshot: Godot 4.6 dev 6 Woah, two development snapshots in the same week? • Indeed, weâ re gonna be handling the transition to the beta stage a little differently this time</description>
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      <pubDate>Mon, 01 Dec 2025 12:00:00 +0000</pubDate>
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      <description>• As the Northern Hemisphereâs days get shorter and colder, we get closer to our much anticipated feature freeze. • Dev 5 is jam-packed with new features and enhancements as contri</description>
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