• Release candidate: Godot 4.6.1 RC 1 Not even two weeks after the release ofGodot 4.6, and the reception to the release has been nothing short of delightful to take in. • Thank you to everyone who took to social media and shared their favorite changes! • Similarly, as development of 4.7 is already well underway, weâ re excited to show off some of our favorite changes as well!However, thatâ s for a (slightly) later date. • Todayâ s all about 4.6; specifically: a 4.6.1 maintenance release. • This is because there have been a few showstopping issues reported by various users, and squashing those bugs has been a top priority for our team. • Your testing will play a crucial role in detecting and addressing any issues that werenâ t present in 4.6-stable, ensuring as clean of an upgrade as possible from this hotfix.Please considersupporting the project financially, if you are able.

Article Summaries:

  • Godot Engine has released the first release‑candidate for its 4.6.1 maintenance update, addressing a series of critical bugs reported after the 4.6 stable launch. The patch, built by 25 contributors and containing 34 fixes, focuses on regression issues across 3D, animation, editor, and core systems, including viewport snap, bone button priority, and memory‑leak fixes in animation trees. The update also improves editor precision and adds minor language‑support tweaks. While 4.7 development is already underway, the team urges users to test the hotfix and consider financial support to sustain volunteer and paid contributors.

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