• Godot 4.6 RC 2 released today, fixing critical regressions from RC 1. • Final chance to report show‑stopping bugs for the stable release. • Supports Web, XR, and Android editors; pre‑release builds available to testers. • Encourages financial contributions for sustaining the volunteer and paid contributors. • New features highlighted in 4.6 beta 1; RC 2 focuses on regression fixes. • Cover art from Eggo, a creature‑collecting simulator available on Steam.

Article Summaries:

  • Godot Engine released its second 4.6 Release Candidate (RC 2) on Wednesday, following the initial RC 1 launch. The update focuses on fixing a handful of critical regressions identified during testing, including issues in the core, editor, GUI, and platform modules (Android, macOS, Wayland) and rendering. With no major regressions reported, the team signals that a stable 4.6 release is imminent. Users are encouraged to test the build, report any show‑stopping bugs, and consider financial support for the volunteer‑led project. Downloads are available for standard, .NET, and Android/XR builds.

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