• Release candidate: Godot 4.6 RC 1 At last, Godot 4.6 arrives at theRelease Candidatestage. • All of our planned features are in place, and the most critical regressions have been resolved, so we can confidently say our product is ready for production use. • A neweditor theme,inverse kinematics,standalone library support,and moreawait in this feature-packed update!With that said, this comes with the same caveat that all of our release candidate builds come with: we can onlytrulyratify this claim through extensive testing by the community. • So while Godot 4.6 is now suitable for testing on existing projects, weâ re eager to hear how it fares and whether any new major issues have gone unnoticed until now. • As always: making a copy/backup before upgrading isstronglyrecommended, ideally with version control!Please considersupporting the project financially, if you are able. • Godot is maintained by the efforts of volunteers and a small team of paid contributors.
Article Summaries:
- Godot 4.6 has entered Release Candidate 1, marking the final step before a full release. The update bundles all planned features-including a new editor theme, inverse kinematics, and standalone library support-while addressing critical regressions. Key fixes cover animation editing, static GDType release, GDScript cleanup, canvas resampling, PNG import stability, HTTP redirect compliance, IPv6 parsing, Android shutdown ANRs, and MSAA crashes on Mali GPUs. The release, built from commit 481f36ed2, contains 100 fixes from 48 contributors. Users are urged to back up projects, test the build, and report issues. Downloads are available for standard and .NET builds, with optional pre‑release Android builds for testers.
Sources: