• Computer Science > Computers and Society [Submitted on 9 Feb 2026] Title:Playsemble: Learning Low-Level Programming Through Interactive Games View PDF HTML (experimental)Abstract:Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. • Existing learning tools, such as simulators and visualisers, support understanding by exposing machine states. • However, they often limit students to passive observation and provide few opportunities for meaningful interaction. • To address these limitations, we introduce Playsemble, a gamified learning system that transforms assembly instructions into interactive, game-like tasks in which students control Pac-Man to collect items, avoid ghosts, and reach targets. • Playsemble integrates a code editor, a CPU emulator, and visual debugging tools within a browser-based environment, allowing students to work offline without installation or configuration. • It also provides immediate formative feedback enhanced by large language models.

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  • Computer Science > Computers and Society [Submitted on 9 Feb 2026] Title:Playsemble: Learning Low-Level Programming Through Interactive Games View PDF HTML (experimental)Abstract:Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support understanding by exposing machine states. However, they often limit students to passive observation and provide few opportunities for meaningful interaction. To address these limita

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