• Nearly half of PC gamers prefer DLSS 4.5 over AMD’s FSR and even native rendering - Nvidia scores clean sweep in blind test of six titles DLSS won in every single game. • Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox. • You are now subscribed Your newsletter sign-up was successful German outlet ComputerBase has conducted a blind test comparing the image quality of six games across different rendering techniques. • The main showdown was between Nvidia’s latest DLSS 4.5 and AMD’s latest FSR 4 (Redstone) technologies, going up against native rendering using TAA. • After the votes were tallied, DLSS walked away with a clear and dominant victory, scoring 48.2% of all votes. • The test emphasized “the best picture quality,” which readers could choose after watching identical gameplay footage, voting for whichever option they preferred.
Article Summaries:
- German outlet ComputerBase ran a blind image‑quality test on six 4K games, comparing Nvidia’s DLSS 4.5, AMD’s FSR 4 (Redstone), and native rendering with TAA. Viewers watched identical gameplay footage and voted for the best picture. DLSS 4.5 won every title, capturing 48.2 % of the 6,747 votes, while FSR 4 received only 15 % and native rendering 24 %. The strongest DLSS performances were in Satisfactory (60.9 %) and Horizon Forbidden West (56.3 %). Only 12.8 % of voters could not distinguish between the options, underscoring the effectiveness of modern upscaling.
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