• Intel Hiring More Linux Developers - Including For GPU Drivers / Linux Gaming Stack As some good news out of Intel today on the Linux/open-source side following last year’s layoffs, they’re hiring for some new Linux software development roles – including for enhancing their Linux graphics driver stack that also includes a focus on Linux gaming with the likes of Valve’s Proton (Steam Play). • Intel passed along six new engineering roles they have posted as recently as yesterday – three of which are for GPU software development engineers where the focus isn’t only on HPC/AI GPU compute but also Linux gaming. • There are three new roles for GPU software development engineers (one, two, and three). • The roles largely similar and are to work on Intel Linux GPU support. • They are looking for those experienced already in the Linux graphics stack from Mesa to the Linux DRM kernel drivers. • While AI / machine learning is mentioned to no surprise, it is nice to see they also are looking for those experienced with the “Linux gaming stack” and do mention Wine and Proton.
Article Summaries:
- Intel has announced six new engineering positions aimed at expanding its Linux and GPU development teams. Three roles target GPU software engineers to enhance Intel’s Linux graphics stack, with a dual focus on high‑performance computing and gaming support via Proton and Wine. Additional openings include a senior middleware engineer for MPICH and related HPC projects, notably the Aurora supercomputer, and a senior cloud software engineer to work on CPU and GPU workloads in data‑center environments. The hires signal Intel’s renewed investment in open‑source and Linux‑centric development following last year’s layoffs.
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