• How do you make the complex reality of chips and electronics accessible to a broad audience? • TU/e researcher Elles Raaijmakers believes an educational game can do just that. • Tycoon (working title), players take on the role of chip designer and manufacturer. • They work for demanding clients and solve problems that are surprisingly close to reality. • The project is led by postdoc Raaijmakers, under the guidance of experienced TU/e professor Peter Baltus.
Article Summaries:
- TU/e researchers are developing an educational game called I.C. Tycoon to demystify chip design and electronics for students. In the game, players assume the role of a chip designer and manufacturer, tackling realistic client demands and solving problems that mirror industry challenges. The project is led by postdoctoral researcher Elles Raaijmakers, with guidance from senior TU/e professor Peter Baltus. By combining hands‑on LED logic exercises with a business‑style simulation, the game aims to make complex semiconductor concepts accessible and engaging for a broad audience.
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