• Dev snapshot: Godot 4.7 dev 1 The first development snapshot for 4.7 has arrived! • With it, several quality PRs are free from the backlog at last, be it because they were locked out from the 4.6 feature freeze or were simply deemed too risky for the stable release. • The majority of the latter cases were already highlighted earlier this week in our4.6.1 RC 1 snapshot, so this article will be focused on the former: new features and quality-of-life goodies.As usual, safety precautions should be taken with any pre-release environment. • While we prepare these snapshots with the intent to be suitable for general testing, there will always be a non-zero risk of data loss/corruption. • Creating backups before hand and/or utilizing version control are strongly recommended!Please considersupporting the project financially, if you are able. • Godot is maintained by the efforts of volunteers and a small team of paid contributors.
Article Summaries:
- Godot 4.7 dev 1 has been released, clearing several backlog pull requests that were blocked by the 4.6 feature freeze or deemed too risky for a stable release. The snapshot focuses on new features and quality‑of‑life improvements. Key additions include the VirtualJoystick system, offering three joystick modes (fixed, dynamic, following) for mobile games, and DrawableTexture, a simplified API that lets developers draw directly onto textures without deep engine knowledge. 3‑D enhancements such as Path3D support and collider snapping are also present. The release is intended for testing; users are advised to back up data and can download pre‑release builds, including Web, XR, and Android editors. Donations are encouraged to support the volunteer‑led project.
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