• Dev snapshot: Godot 4.6 dev 6 Woah, two development snapshots in the same week? • Indeed, weâ re gonna be handling the transition to the beta stage a little differently this time around.During the development pipeline of Godot 4.x, we developed a bit of a bad habit by starting the feature freeze AT the first beta release. • While notinherentlybad, this did lead to somewhat bloated blog posts that had to juggle both newly-added features and the more general feature roundup for the release as a whole. • So while this format may work for some organizations, weâ re trying something new by implementing the feature freeze preemptively. • As of this moment: Godot 4.6 is in feature freeze, and dev 6 will be our final development snapshot.A big benefit of this is the ability to isolate the big additions and fixes for the final new features that made it over the finish line in time. • So while this will be a smaller roundup than usual, thereâ s still plenty of exciting additions weâ re eager to showcase.Please considersupporting the project financially, if you are able.

Article Summaries:

  • Godot 4.6 dev 6 marks the final development snapshot before the release, following a new pre‑feature‑freeze approach that keeps the upcoming beta leaner. The update highlights two key additions: native Tracy profiler support for GDScript, enabling developers to profile engine C++ code directly, and improved Android file handling via the Storage Access Framework, reducing reliance on the MANAGE_EXTERNAL_STORAGE permission. The release also includes the Web, XR, and Android editors, with a testing group available for pre‑release builds. The post encourages financial support for the volunteer‑led project and invites users to download and try the new features.

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