• Dev snapshot: Godot 4.6 beta 3 Happy new year, everyone! • While most of our contributors were taking time off these past few weeks, there were still quite a few issues and regressions addressed in that time. • As such, letâ s welcome in 2026 with a brand new build: 4.6 beta 3 has arrived! • This iterates upon the relatively-stable4.6 beta 2, so it wonâ t be much longer before weâ re ready for the release candidate stage.Please considersupporting the project financially, if you are able. • Godot is maintained by the efforts of volunteers and a small team of paid contributors. • Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.Jump to theDownloadssection, and give it a spin right now, or continue reading to learn more about improvements in this release.

Article Summaries:

  • Godot Engine has released its 4.6 beta 3 snapshot, following a brief holiday pause. The update builds on the stable 4.6 beta 2, focusing mainly on regression fixes and minor improvements rather than new features. Key changes include enhanced UID determinism, better redo handling in the editor, improved theme feedback, and several rendering fixes such as Vulkan pool fragmentation handling, VoxelGI reflection artifacts, and a workaround for Adreno 5XX GPU crashes. Android XR support now correctly handles YUV_420_888 camera strides. The release, backed by 60 contributors and 133 fixes, is available for standard, .NET, Web, XR, and Android builds, with ongoing testing and donation appeals.

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