• Dev snapshot: Godot 4.6 beta 2 As 2025 winds to a close, so too does our team for the holiday season. • Before we head off, let us leave you with a parting gift: the final development build of the year, 4.6 beta 2!Weâ ve already discovered and tackled a fair number of regressions since4.6 beta 1, which weâ re hoping will lend itself to a quick release cycle. • However, thereâ s still further bugfixing and testing to be done, so users are encouraged to report whatever new issues crop up this release.Please considersupporting the project financially, if you are able. • Godot is maintained by the efforts of volunteers and a small team of paid contributors. • Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.Jump to theDownloadssection, and give it a spin right now, or continue reading to learn more about improvements in this release. • You can also try theWeb editor, theXR editor, or theAndroid editorfor this release.
Article Summaries:
- Dev snapshot: Godot 4.6 beta 2 - The Godot Engine team released the final development build of 2025, Godot 4.6 beta 2. The update focuses on regression fixes and stability improvements over beta 1, addressing issues in the editor, GUI, iOS, Linux X11, OpenGL, and rendering pipelines. Notable changes include disabling the multi‑node tool button, fixing shader editor sizing, correcting file search visibility, and updating third‑party libraries such as SDL and minimp3. The release encourages users to report new bugs and supports ongoing volunteer development through donations. Downloads for standard, .NET, and platform‑specific builds are available, with a reminder to back up projects before testing.
Sources: