• Itâs finally time for the 4.6 release cycle to feature its very first beta! • Thanks to handling the feature freeze in dev 6, there are already been several bugs and regressions identified early and subsequently squashed. • However, there are still more to iron out, so all contributors are encouraged to shift their focus to regression fixes exclusively. • For those interested in aiding us on our quest to squash any bugs that come up during this time, we once again encourage you to join our bug-hunting sprints. • Anyone interested should read the Bug Triage Introduction for more information, and join the #bugsquad and #bugsquad-sprints channels on our developer RocketChat to participate! • Please consider supporting the project financially, if you are able.
Article Summaries:
- Godot 4.6 beta 1 marks the first public release of the 4.6 cycle, following a feature‑freeze in dev 6. The update focuses on regression fixes, with contributors urged to target bugs rather than new features. The community is invited to join bug‑hunting sprints via RocketChat’s #bugsquad channels, and the project encourages financial support for its volunteer and paid staff. Users can download the beta, try the Web, XR, or Android editors, and request pre‑release Android builds. The release notes highlight several breaking changes-particularly in glow blending, quaternion initialization, and asset import-while summarizing broader updates across animation, audio, core, and rendering subsystems.
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